Devil’s Advocate
“My client, should the objection be overruled, pleads innocent by virtue of the prosecution’s non-observance of statute 27.B – incorrect or misleading conjugation of a verb. The fact that nine of the jury died last night is simply prima facie, which is, as Wills vs Thule set precedent for, further reason to acquit.”
Identity: Devil’s Advocate
Alignment: Evil
Category: Minion
Ability: Each night, choose a living player (different to last night): if executed tomorrow, they don’t die.
Explanation: Each night, you choose a player to protect from death by execution. The next day, if that player is executed, the execution succeeds but the player remains alive. You cannot choose the same player two nights in a row, whether or not that player was saved from execution today, and you cannot choose a Zombuul that registers as dead.
Tips for playing as the Devil’s Advocate: Apart from the obvious, protecting your Demon and fellow minions from execution, you can use your ability to recreate the behavior of good character abilities that protect from execution – for example, the Tea Lady, Sailor or Pacifist. Out of all of these, the Pacifist is the easiest claim since its activation is random, and so the good team cannot try to ’test’ you by executing the same player twice in a row – but if you think you can get away with it, your bluff will look extra solid!
Tips for fighting the Devil’s Advocate: When a player is executed but doesn’t die, do whatever you can to determine the cause. There may be a Tea Lady, or a Pacifist in-play, or the executed player may be a Fool or a Sailor. If you think the executed player was good, you can keep them alive, but if you think that the player was evil and protected by a Devil’s Advocate, then execute them again later on. Execute suspicious players twice in a row. Since the Devil’s Advocate can not protect the same player twice in a row, killing a player tomorrow if they survived an execution today is a sure way to circumvent a tricky DA.