Gambler
“Heads, I win. Tails, you lose.”
Identity: Gambler
Alignment: Good
Category: Townsfolk
Ability: Each night but the first, choose a player & guess their character: if you guess wrong, you die.
Explanation: Each night except the first, you wake up, pick a player, and guess which character they are. If the guess is correct, nothing happens. If the guess is incorrect, you die.
Tips for playing as the Gambler: The Gambler is a high-risk, high-reward character. You get reliable information that can’t be easily tainted, but you put your life on the line to do it. A good strategy can be to ask other players what their character is while claiming you are the gambler, and telling them that you’re going to gamble on them. A Townsfolk will often tell you the truth so that you can confirm their identity as a good player. Evil players will have a harder time lying to you, as your death will confirm their guilt. Keep in mind that you can still die from other causes. Your death is not a guarantee that you gambled wrong. If you don’t have anyone you want to gamble on, you can always gamble on yourself being the gambler. This way you ensure you are not responsible for your own death.
Tips for bluffing as the Gambler: Help your fellow evil players by claiming to have guessed their character correctly, and that they are the good character that they are claiming to be. If you can convince the group that you are indeed the Gambler, you can convince the group that the Po who is claiming to be the Tea Lady is actually the Tea Lady, and you have the advantage.
If you back up good players by confirming that their characters are what they say, that makes you look good too. Players tend to trust players who trust them. However, since you are not putting any extra misinformation into the mix, good may be able to figure out who is evil.
If you unexpectedly die at night, you can use that as evidence that you are the Gambler. Make sure that your “information” is as disruptive to the good team as possible.