Innkeeper
“Come inside, fair traveller, and rest your weary bones. Drink and be merry, for the legions of the Dark One shall not harass thee tonight.”
Identity: Innkeeper
Alignment: Good
Category: Townsfolk
Ability: Each night but the first, choose 2 players: they can’t die tonight, but 1 is drunk until dusk.
Explanation: As the Innkeeper, you can protect people with crucial abilities! Each night, except for the first one, you choose two players who are protected from death during the night. However, be weary! Protection like this comes at a cost. One of the people you choose is made drunk, messing up their ability (visit the Plague Doctor for more information about being drunk). Perhaps your bar overserved them. You will not know which of your guests is made drunk, this choice is up to the storyteller’s discretion.
Tips for playing as the Innkeeper: Coordinating with your fellow good players to find ideal targets to protect is vital – some characters (such as the Pacifist and the Exorcist) become stronger the longer they survive, and you can enable that. If you know two evil players, it can also be a good strategy to pick them. Protecting evil players is not ideal, but making sure one of them is drunk can be beneficial. It might seem tempting to choose yourself with your ability, but this is generally not recommended. Often (but not always), the storyteller will pick you to be drunk, protecting neither player.
Tips for bluffing as the Innkeeper: If your fellow evil players have bluffs that aren’t working too well, claim to have protected them. This will make one or both of them look like they may be drunk, which gives them an excuse for the malfunctioning of their ability, whilst also providing an extra reason why they are still alive.
If good players are being particularly troublesome, claim to protect them. The imagined possibility that they are drunk can throw enough doubt and confusion into the mix to effectively nullify their ability.
Have a backup bluff prepared in case it gets far too suspicious that you’re still alive in the late game. It is rare, but not impossible for an Innkeeper to survive to the late game. Having a good reason to have been “lying”, such as claiming to have been the Fool all along, can be helpful. Characters such as the Fool, Sailor, Goon, or a player sitting next to a Tea Lady all have good reasons to lie about who they are to attract a Demon’s attention, and the Innkeeper is a particularly juicy target for the Demon.