Tinker
“I think I see the problem. Luckily, I have an idea! This catapult will shoot twice as far with just a minor adjustment…”
Identity: Tinker
Alignment: Good
Category: Outsider
Ability: You might die at any time.
Explanation: The storyteller may choose to kill you off at any point during the game. You will not be told outright if you have died of your ability, or because of other causes. If you are protected from death (for example, by sitting next to a Tea Lady), you are protected from death like normal.
Tips for playing as the Tinker: The storyteller is always striving to create a balanced game where both good and evil have an equal chance of winning. This means that even though your death will usually seem random, it’s probably serving some greater cosmic purpose. This also means that it is information if they choose not to kill you, especially as the town whittles down to three players remaining. If you remain standing close to the end of the game, start to think about why the storyteller couldn’t risk killing you off. Are you among the few good players left alive? (Or are they just screwing with you because they know you expect to die?)
Seriously though, be nice to the storyteller. Often, they will accept chocolate in exchange for leniency.
Tips for bluffing as the Tinker: When you’re bluffing as the Tinker and you stay alive for a long time, simply claim that the Storyteller is deliberately not killing you, to make it look like you are not the Tinker. Storytellers are sometimes nasty like this. They think it’s “fun”. They are correct.